My opinion, Trigger Discipline is better because I like to go for headshots. You can't go wrong with Trigger Discipline. It works like the commando or gunslinger perk but AP cost is also higher so you won't get off as many shots. But this won't bother you at all, I think ;. Skilled, Small Frame and Built to Destroy are the best traits. I hate the added item wear for Built to Destroy, so I take the first two.
But if you have access to Skilled at all it's a DLC trait , it's a huge boost with no actual downside. Originally posted by kaffekoppen :. Originally posted by Lord Vic :. Skilled and Wild Wasteland, methinks. Accumulationg Rads in fallout 3 and New Vegas will kill you instantly, while other fallout games do it differently.
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Which is better just dance or Dance Central? What is the most expensive ship in Star Citizen? It could also save you from using a perk. Then, I pick Good Natured. I don't need all those combat skills. On the other hand, I use most of the skills that recieve a bonus. So, in the long run, I'm recieving more points than I am losing.
One traits penalty is actually something I like and the crippled limbs are easy to heal due to the large amount of doctor bags. Kamikaze is a must have for VATS junkies. Unless your character is wearing clothing or light armor, the penalty is worth it. Hoarder is worth it if your the type of character that's healing with only food or playing on hardcoe. Wild Wasteland is harmless and has no trade off unless you really need that YCS Why would I want to lose perception and agility while I am sniping at night?
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