When was sledgehammer games founded




















After Modern Warfare 3 , Sledgehammer Games became one of the primary studios with Infinity Ward and Treyarch , creating a 3-years release cycle, and developed Call of Duty: Advanced Warfare released in Advanced Warfare was created using a re-written custom in-house engine based on the IW engine and featured Exo Movements for the first time in the franchise. On February 20, , Glen Schofield and Michael Condrey left the studio and were promoted to executive duties at Activision before leaving the company the following months.

On May 4, , Activision confirmed during an investor's call that the year's Call of Duty title would be developed by Sledgehammer Games with next-gen consoles in mind. Call of Duty Wiki Explore. Cold War. Weapons in Call of Duty: Advanced Warfare also featured Exo Zombies , and while the mode was received negatively by fans, it was the first attempt at the Survival mode from a studio other than Treyarch.

A direct response to the harsh criticism of the futuristic trend of the series, Call of Duty: WW2 brought a boots-on-the-ground focus back to Call of Duty. Weaponry was accurate to the s setting, and locations were inspired by places where real battles took place.

The game also introduced the interesting Headquarters feature, which was essentially a hub for players to meet up with others online. Like the Tower from the Destiny series , players could pick up contracts, emote, and complete small easter eggs throughout the military base. Features like a 1v1 arena and shooting range were plenty of fun, too, though the area never really caught on with fans. Ahead of its time, server issues and slower load times saw the Headquarters idea being an afterthought — though it would be great to see another attempt made.

Call of Duty: WW2 also featured what was arguably the best non-Treyarch version of Zombies, as the mode doubled down on horror to deliver some awesome designs for the undead. Even with its strengths, though, the game was disliked by fans due to weak multiplayer maps, poor balancing, and the odd Divisions system. Following the lukewarm reception to Call of Duty: WW2 , Sledgehammer Games took on the role of support studio once again.

Assisting Infinity Ward with the development of the well-received reboot of Call of Duty: Modern Warfar e, the developer found more success with the Modern Warfare subseries. At the same time, its role in development was far smaller than Infinity Ward's this time around, as Infinity Ward had since recovered from the issues it was dealing with back in Call of Duty was originally meant to be a Sledgehammer release, with the three-year cycle continuing. Sledgehammer Games co-founders Schofield and Condrey worked together at Electronic Arts in on From Russia with Love, with Condrey as director and Schofield executive producer.

The collaboration carried forward to Dead Space. The two men had complementary skills and similar backgrounds—middle class with fathers in the construction business. After founding Sledgehammer Games on July 21, , Schofield and Condrey made Activision a proposal: they would attempt to replicate their success with Dead Space, with a third-person spin-off of the Call of Duty franchise.

Schofield and Condrey accepted, viewing Activision's independent studio model as an opportunity to preserve the company's creative culture, development methodology and staff, while having the security of an alliance with the industry's largest publisher. Call of Duty Esports Wiki Explore.



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