Cosmetic and convenience features are also miles above WoW. But I'm not playing either game right now. WoW because I just don't really like it. GW2 because while I want to like it, the lack of development no expansion? I can only run around your beautiful and fantastic playground of and open world while grinding pointless loot for so long, you know.
I need more! Top notch questing and story-telling, much better in that area than GW2 or WoW, in my opinion. Graphics were very different in style to that of GW2, but on a similar level personally, I prefer GW2 that way. That combat system though. The movement feels so floaty and imprecise as is the hit detection. But the main thing that killed it for me was the way they have it set up so you burn through your resources quickly and then have to use these slow channeled "heavy" auto-attacks to gain it back.
It throws the pacing of combat all off for me. I just couldn't like it even though the game otherwise seemed pretty solid. I also tried Blade and Soul. Personally, I hate the anime-style graphics, but the environments were otherwise beautiful. They only give you 2 character slots and you have to purchase more from the cash shop. Unfortunately, trying out their classes which seemed very cool!
Rolling up a different race or class still puts you through the same linear quest system. But the combat system was quite remarkable. It has more of a fighting game feel to it than an MMO with intricate skill combos, slow-motion zoom effects, etc.
It looks and feels absolutely awesome! It makes me wish BnS were just a PvP game without the whole leveling open world part. If I could just fight in that game without otherwise playing it, I think it would be great! I didn't get very far. I imagine being a FF game, it has plenty of story to play through, but the quest system seems as WoW-clone generic as you can possibly get hurr durr I'm an adventurer here to adventure The graphics are better than WoW, but worse than any of these other games I've mentioned.
But the real killer is the monster 2. I don't know how this game is popular. The gameplay is just horrible. You rarely see people with same outfits debatable-Better Questing Sytemlol nope, GW2 has no quests so how can it have a better one without one?
Guild Wars 2 does not charge me a monthly subscription fee and still lets me play. This is why I left Blizzard gaming. WoW has nothing since I cannot see past that ;. I sincerely appreciate the comments guys, but yeah we can agree to disagree. Lastly i want to share my experience last week playing wow. Just started playing wow again after a long time..
Too much gw2 i guess :smiley:. You need to be a member in order to leave a comment. Sign up for a new account in our community. It's easy! Already have an account? Class design to me is at least as interesting and well thought out in GW2 as WoW, if not more so.
I play GW2 and WoW and see both have appreciated both games as they are. GW2 has been a lot more alt friendly and gives a fair amount of options on what you could do with each class. I like the way they have horizontal progression which gives you new tools to explore, survive your environment. Mounts feel much better and like actual creatures with weight that require skill to master. I like warcraft because it does have a lot of culture and story behind it.
The racial variety dwarfs anything in other games; being able to seamlessly move around the continents makes it all feel way more connected. PVP has been more enjoyable in this game, and I found world pvp enhances the danger and experience. The classes feel important to the lore here so it can also give a greater sense of identity. Not exaggerating. This allowed a new player to buy plenty of character and account upgrades just by playing the game.
Never tried it. I have given thought. Would love someone to change my mind. Is there an appearance designer in GW2? What can u tell me more about transmog in GW2? By return of heroes I mean the ability to bring 1 hero companion with you out into the world, not an entire team. Just my little fantasy. I doubt either of those things will ever happen at this point.
I think Anet will go out of business before that. There are more than mounts currently available in World of Warcraft. These include ground, flying, and aquatic mounts. Not only do these mounts, to greater or lesser degrees, make travel easier, but they add an immense amount of flavor to the game. WoW mounts come in a huge variety of models and can add splendor, atmosphere, and even prestige.
In GW2 , there are no mounts. But they can always be added in the future. So, who wins here? In terms of getting around, GW2 probably still has the edge. However, its lack of mounts leaves a huge hole. Not only are mounts useful, but they're just so damned cool. A game without them is a game that is simply not as rich. GW2: Total unexpanded bank space Yep, that's it. As someone who likes to play with multiple alts, I was delighted to discover that the bank in GW2 is account-wide.
This makes passing items between characters so much easier! However, it also means that substantially less can be stored in the bank since it must be shared by all of your toons.
I believe the reason for this is to encourage the purchase of additional bank space. Here's one toon's bank account in "WoW. Additional bank space in WoW is purchased with gold. However, in GW2 , you must purchase it with gems—a currency players buy with real money. Since GW2 does not have a monthly fee, you will find that a lot of extras like this cost you real dollars. Although bank space is severely limited, GW2 does somewhat make up for this with the way it handles crafting items.
Crafting components don't take up bank space! They all are stored as part of a separate "collection. This is extremely convenient. Whatsmore, these crafting items can be stored in your collection at any time. By right-clicking on one in your inventory, you receive the "add to collection" option. Doing this frees up bag space immediately and makes the item available to all of your other toons.
GW2 is the clear winner in this category with many new innovations to its banking system. However, I do somewhat resent the idea of having to pay for extra bank slots.
WoW has a number of unique extras, including a glyph system which allows additional utility as well as character customization, archaeology, and fishing secondary professions that can function as almost separate mini-games, and Dual Specialization. GW2 includes the addition of toys—vanity items that players can equip to their set of town clothes.
However, although they look cute, they don't actually do anything, and most only seem to be available in exchange for gems i. Both games contain pets. In GW2 , these items are vanity pets called minis. In WoW , there are unique pets and more are being added with every patch. The vast majority of these are battle pets, many of which can be found throughout the game world and tamed. These pets can level up, battle in the wild, and can even engage in pet battle PvP. Battle pets add an entirely new dimension to WoW, and some of its players prefer to engage almost exclusively in this element of the game.
Both games offer ways to customize the appearance of your character's gear. In GW2 , single-use armor skins are available from the gem store, and a huge variety of armor dyes exist in the game. Once a character uses a dye color, he or she "learns" it and can use it at any time thereafter. In WoW , players can customize their gear through transmogrification.
This process allows players to change the appearance of their gear to that of any other compatible item that they have in their possession. Both games have an Initial purchase cost. GW2 , on the other hand, does not charge a monthly fee. However, many utility options such as additional character slots and bank slots , as well as vanity items and other frivolities, cost gems, which are purchased from the in-game store with real money. So, unless you want the bare-bones experience, you will probably eventually spend at least a little money on the game.
Winner: Guild Wars 2 at least for most players, but this could vary depending upon the user's playstyle. If you've never played either game, pick up GW2.
In terms of innovations, it's clearly the more cutting edge game. However, for me, in spite of all of GW2's wins in individual categories, WoW is still the overall winner. Brand loyalty? It is my sentimental favorite, but it's not just that. GW2 is victorious in so many individual categories because it is a newer game.
But WoW is the original innovator. It's much easier to build upon someone else's winning formula than to create one from scratch—and WoW is that original formula. Although new expansions can become old quickly, thanks to the creativity and highly detailed work, I'll still always want to play the next one.
Blizzard has proven itself; I know it retains the ability to surprise me. It's much easier to build upon someone else's winning formula than to create one from scratch". Winner WoW in quests? WoW still has fetch quests and back tracking, two things that suck in MMO's. You don't talk with an NPC then go to the other side , do something and then come back..
I just wanted to point out that you forgot to mention ships and zeppelins in wow, which add a lot of flavour and atmosphere to the game. The categories are usually weighted by personal preference. For instance, I love collecting mounts, but don't really care for extensive character customization so while WoW would definitely win mounts, and GW2 wins customization, I'd give WoW the edge because of how much more important one category is to me over the other.
GW2 instead is free, most probably you will pay for some expansion in real cash, but you still get so much from it, like instant 80 lv ticket plus benefits from it , entire new quest line, masteries, elite specialization etc People may love WoW, but honestly, when you level up, doing all quests is pointless, bacause you become such a big level, that it becomes insuficient. In GW2 your character assimilates it's lv acording to the zone you are in, so that way you won't one shot anything and still can get some damage, while having some advantage.
When giving a result, then just give what the data gave you, that's all. WoW wins because it's the "original innovator"? That's a very bad reason. Just because something is older doesn't mean that it's the best of its kind forever. There are probably about a dozen MMOs that are better than WoW simply because of its age, but old-minded gamers wouldn't even give them a chance.
You can unlock any armor or weapon skin which you obtain and assign it as a skin in the Outfits tab just like WoWs transmog. GW2 legendaries can actually be skins, unlike in WoW. There are mounts now which can be trained and used for specific actions like: gliding, jumping to hights or over cliffs, blink forward and used to make damage.
They are also very fast so you can cover far terrains in a matter of minutes. Bonus: you can dye the mounts with the dyes you obtain, just like the outfits and there are also obtainable skins that change your mount's look in the game store. You can exchange in game gold currency for diamonds so you don't have to buy it with real money. WoW doesnt need a cash shop because the game itself is full of content.
I paid for GW2 originally, have paid for each expansion pack and have spent what I consider a good amount on Gems and the game is now unplayable with crashes that everyone else is experiencing. Have raised a ticket and every aspect of my equipment has been scrutinised and at the end of the day its What a waste of time, money and effort Ive been playing WoW for 8 years now I have stopped for some time.
But when I swap to Gw2 this is just like another level of MMorpg : Some new players can be confused but after few months You will learn it : Gw 2 is better in almost every aspect. This is a very good, objective, impartial and comfortably neutral review and I loved it. Both games are absolutely great, they have their strong points and weaknesses and instead of fighting over which is better, it's probably better to just play both.
That's how good they both are. Hmm, seems the author of this article didn't know you can convert ingame gold into gems to buy cool extra accessories, bank space etc without spending real money. But ye I gotta give WoW that it is fun running around with quests and doing stuff for first time. After that it gets repetitive. Gw2 uses so much of the same content. They ought to already release WoW 2, its pretty annoying that its the most populated MMO while being unable to attract new young players in the genre.
GODS of gaming. GW2 now has mounts under path of fire expac. Advanced mounts with skills too. I havent played WoW. Everything is good from character creation to combat system. But WvW and PvP seems too bland in my opinion. Story wise is good, voice overs. I have maxed out to achievement which is the maximum. Legendary weapons in GW2 however are just skins eye candy aside from the stat can be changed on demand.
I am now looking for something more fun. I mean, c'mon legendary is supposedly something else. Books, movies and novels, when you say legendary -- it means something. I've played WoW through 5 expansions - we're up to Legion now - and although I'm really tired of the same ol' same ol', there simply isn't another MMO out there where I don't go, 'oh god, this isn't even a good WoW wannabe'.
I've been hoping some of the ex WoW devs would have come up with something better, but I'm still waiting I like how you say wow is "innovative" "original" Did you not know bliz stole all those original ideas from its predecessor such as everquest. Also how do gear and pets correlate? The gear in gw2 is WAY better and you dont need to pay real money. They have a currency exchange system aswell does wow. Also for you to not even mention the dodging in gw Also the down states gw2 offers..
Wow is just a click fest number game So here is an objective post. There are 7 points for Guild Wars, 1 tie and 2 points for WoW so the overall winner is wow. Something doesn't add up Games have been trying to imitate WoW for years and not too many have succeeded.
What is interesting is that Blizzard has succeeded by taking idea from the competition and redoing them in their own style, even WoW was created based on other games around at the time. The one thing I like about GW2 is that their original philosophy was a game based on fun and providing a reduction of things that cut down on fun like mini-managing inventory and travel times. Since then its just become a grind and not a fun experiance like the vanilla BC days with proper schedualed raids etc.
The base game isnt enough for end game if you want to be competetive. Thanks for your comparison article! I know all of this probably has been said before in the comments but I just wanted to clarify.
Also, just wanted to add the reason I came here was because I started playing GW2 and alot of my friends started playing WoW again. First off, WoW isn't the original innovator, and if you do research on any of Blizzards games you can see they're not known for being innovators of anything really. WoW pretty much just rode off the coattails of other already existing great MMO's.
I even remember when it first came out and everyone was saying it was going to be the 'Everquest Killer. Blizzard are experts at compiling aspects of already existing games, adding polish, then spending millions on advertisements to make you think it was your idea it was a great game.
Unfortunately for them, they didn't think the idea was 'going anywhere' and kept it as just a minigame inside of capitalizing off of it. Which is actually hilariously ironic given that's what Blizzard has been doing to other games for years.
Releasing a polished version of other games and people thinking Blizzard created the idea because it's popular. Again, I think Blizzard is a great company that makes alot of great games. Just stating they haven't 'innovated' a whole lot.
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