The Gundrons here are easy to defeat by poisoning. Just remember the Gemron method outlined elsewhere in this guide -- get close to one, guard and let them roll at you, then when they pause, quickly hit them with something. All enemies but the 2 Steam Tores can be poisoned.
Just remember that Bombnuts are no longer of any use; you have to use at least a Bomb to finish these enemies off. The King Mimic will take 2 Improved Bomb and a few fruit or rock. The Stick Joes can be dealt with fairly easily by using a Heart Throb Cherry to stop them, and then quickly following up with either a Lightning Stone or Wind Stone and a few fruit. The Ultrasonic Bombs take more than 3 Improved Bombs each; throw 3 Improved Bombs followed by fruit, rocks, or any elemental stone you happen to have.
Not THAT bad of a level, but you do end up using quite a lot of explosives. If you have Final Bombs, those will help quite a lot. What you should do about the Ultrasonic Bombs and the Lava Bats, though, is to herd the bats together with Ultrasonic Bombs and then throw a Final Bomb.
The nice big blast radius will kill any nearby bat and the explosion from one Final Bomb will take care of each Ultrasonic Bomb caught in the blast. If, however, you choose not to use Final Bombs here, you can take care of the Ultrasonic Bombs as you did in Burning Undead. The bats are annoying to try and hit, but throw a Heart Throb Cherry to stop them, then follow up with appropriate elemental stones; don't use Improved Bombs because you'll need practically all of those for use on the Ultrasonic Bombs.
The 4 Mimics will each die to 2 Improved Bombs. The Iron Mask and Balalla can be poisoned. The Mummy, as you can guess, can be defeated with Holy Water. You can minimize your use of Improved Bombs by throwing the Mimics together. The Star Tortoise and Arkerath will all die to poisoning. The two Mimics will each die to 3 Improved Bombs, and since you can carry these, you'll be able to throw them together. The only annoyance in this level is the way the Arkerath will roll after you from a fair distance away.
I usually find myself poisoning them, and then carrying them into some out-of-the-way corner to keep them out of my way until they are ready to be killed. The Flaming Nail and the Heat Wear, being undead, will die to Holy Water; they might resurrect, though, so it might take more than just 1 Holy Water each. Bring along a full load of Holy Water, and bring along ingredients to make more if you have to. The only problem in this level are the King Mimics and Rolling Rocks.
If you have Final Bombs, use those. Even, then, you won't have enough so you'll have to supplement by using elemental stones. The King Mimics will die to 3 Improved Bombs or 3 elemental stones. It's just easier to use Final Bombs, okay? At that point, your monster transform is just strong enough to get these medals. There are no aerial enemies in any of the levels with an Item Only requirement. And, you have a decent chance of finding stones in the randomly generated chests, to take care of non-poisonable enemies.
Take the time to find some stones, and you shouldn't have any problem with this chapter. Note that Final Bombs are still quite useful. I find them especially useful against the rock-man enemies and the living armor. One Final Bomb will take care of those, but some levels have a lot of them so you'll have to herd. But these are undead types, and they might resurrect themselves.
If so you may eventually run out of Holy Water, so bring materials to make more. The Castle Eater also is no problem because they can be poisoned. The Count Balloons, though, cannot be poisoned. If you choose to use Final Bombs, do yourself a favor and throw all 6 Count Balloons together into one nice, neat little pile.
Then throw one Final Bomb at them. Chances are you'll kill all 6 in one beautiful explosion. The Guardia, however, cannot be poisoned. They are weak to Lightning, but if you hit them with a Lightning Stone you'll find that they still have a bit of HP left. You should be able to kill them easily at that point, though, by throwing something else at them; I suggest you not waste another stone on them.
Erik can give you free Improved Bombs, so my choice is to use those. As always, also consider finishing them off with a pot. The Crow Priest can be poisoned as well, but their healing move complicates things. My preference is to throw a pot to stun them, then follow up with a Flame Stone.
An alternate way is to throw a Stone Berry, then a Flame Stone, then finish off with 2 more fruit. Finally, the Rock Tasters die to 1 Final Bomb each. Herd both of them together and then you can kill them both with only 1 Final Bomb. The Guardia and the Rock Taster will all die to 1 Final Bomb each, but there are 12 of these enemies in this level, plus the 2 Mimics, so herding them all together is too much trouble for my taste.
My choice here is to go buy a full load of Final Bombs, and then try to herd together as many of the Guardia, Rock Taster and Mimics as I can without going insane. Then throw a Final Bomb into the pack and hope for the best. Remember though that these are undead, so they might resurrect themselves. The Moonflowephants and the Leogriffs can be poisoned.
The one King Mimic will die to 3 of any elemental stone. Final Trump Card S. Diamond x 4 S. Heart x 4 S. Club x 4 S. Spade x 4 S. Joker x 2 Mimic x 4 The presence of the Hearts makes this level a bit harder than it has to be.
All the cards can be poisoned; however, the Hearts have a healing move, so you have to isolate the Hearts off by themselves so that they won't heal their companions.
Either that, or start by killing all 4 Hearts with one Chill Stone each. Then go around poisoning all the other cards, and finish them all off. Lastly, open up all the chests until you find all 4 Mimics. Since these are normal Mimics, as opposed to King Mimics, you can pick them up and toss them all into a small corner. If you can manage to hit all 4 Mimics with Final Bombs, 2 will do it. Obviously, if you miss one or more, then it will take more Final Bombs.
You can also throw whatever elemental stones you happen to have for decent damage. So you'll have to either throw an additional stone or else throw 2 Improved Bombs. I say Improved Bombs because you can get these for free from Erik. The Evil Nails are undead; just use Holy Waters on them until they die.
Should take only one each, but since they are undead, they might resurrect themselves. The King Mimics will each die to 3 of any elemental stone. Be careful not to get hit too much. Remember that to hit the drakes, get real close to one, guard until they roll at you, then wait until they pause, hovering in front of you. Take that chance to throw something at them.
You can use Wind Stone against the bats, but remember that all bats in the game will die to one Final Bomb. Deal with the bats with either Wind Stones or a Final Bomb. The Ghoul can be hit with Holy Water. Fire Ghosts can be killed with Chill Stones. For the Spider Lady, hit her with a rock first, then follow up with a Chill Stone. Remember that she has a healing move, so that's why you want to stun her first. A Giant Snake! Use whatever you have the most of.
The Rock Faces will die to any 2 elemental stones. Ghouls will die to Holy Water. Use Lightning Stones against the Iron Spear. Everything else can be poisoned. They are still alive after 1, though, so you need something to follow up with either another Holy Water or perhaps a rock. Everything else can be poisoned, even the Demon Puppets. Use a rock to follow up the Holy Stone. The Wyrms can be poisoned. The Revenants can be killed by Holy Water, but remember that they can resurrect themselves.
If you can invent things while in a dungeon, bring along lots of Holy Water ingredients. If you can't, then use Holy Stones. Use any elemental stone against the King Mimic, whatever you have the most of. The others can all be poisoned. Ultimate Snake Iron Ghost x 6 Mrs. These are cannons, so they will sometimes shoot out cannonballs. Maybe it's just me, but these guys seem trigger-happy.
Anyway, throw a Heart Throb Cherry to stop them, throw a Holy Stone, then finish up with 2 more cherries. Do it quickly before they screw you up with their cannonballs. Gourgon can be poisoned. The Wraiths will die to Holy Water. As for the Dead Ropes and the King Mimics, keep throwing elemental stones at them.
The Minotaurus can be poisoned. The Flying Steel will go down easily to Lightning Stones. The Iron Ghosts, again, are a big headache. Deal with them the same as you did in Ultimate Snake. The Tiamat are actually easily dealt with, it's just that they take a lot of damage to defeat. Keep throwing any elemental stones at them until they die. The following is a tip from Shadowed Zoma. Since you can carry 50 of them and have 4 types of fruits that means you can kill up to 10 enemies without having to worry about bombs or elemental stones and that for the cost of less then 3 Final Bombs.
The only exception to this I've noticed are dragons the big ones. They receive a lot less damage. Petrifying enemies using Stone Berries is especially useful on canon type enemies since it prevents them from shooting their cannon balls which can cost you your medal.
Finish them off with a Holy Stone and 2 more berries. There are medals in the game, and levels. You should NEVER get any of the footwear from Mayor Need because there are not enough medals in the game to get everything, and you can invent all the footwear and make it yourself.
The Name-Change Ticket is a very interesting item. Log In Sign Up. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! How do you get more medals to buy things from Mayor Need? I only have one medal, but i want to buy those Name-Change cards soI can Upgrade my weapons massively.
Accepted Answer. Back floors are marked with a red question mark. Only Toan can open Atla, and they are mandatory for progressing the story. The second game features Geostones, which are sometimes available on dungeon floors.
They contain Georama parts and also reveal completion conditions for the Georama mode. Back floors are unique and rare sub-levels that are sometimes connected to normal dungeon floors in Dark Cloud. A back floor requires a unique back floor key to access it, which can usually be bought from a store in the village attached to the dungeon. Back floors always contain specific enemy configurations, which are noticeably tougher than is standard at the time, and are afflicted with a permanent Stamina status condition.
Chests have a noticeably larger chance of containing rare and expensive items such as the Powerup Powder or various gemstones , making back floors well worth the effort alongside the additional ABS and Gilda rewards.
Once accessed, a back floor can be exited and re-entered for free, which respawns all monsters, allowing for an easy time at gaining extra ABS. Dungeons in Dark Cloud often have floors with a detrimental floor effect, called a "Limited Zone". There are two variants, with the most common being floors restricted to only one character, forcing you to either ensure they are up to the general difficulty, or to rely on throwing items bridge the gap in terms of strength.
These zones are always on the same on the same floor, unlike the other variation, of which there are only two types. One will increase the rate at which you become thirsty, and the other will decrease your weapons ABS after killing an enemy, instead of increasing it.
The decrease does not go below zero, but can be problematic if you are using a nearly-leveled weapon, or playing a floor with a high ABS count. Dungeons in Dark Chronicle feature a similar effect called "Seals", which are much rarer than the Limited Zones. There are three types of seals, those being Red, Blue, and White.
The Red and Blue Seals restrict the wielder of the Atlamillia with the same color, making them unable to be used. This becomes noticeably difficult on floors where Monica has to fight large robot enemies, which heavily reduce weapon damage, and are normally intended to be defeated with the Ridepod, forcing her to rely on throwing items.
White Seals affect the entire party, making it impossible to heal, forcing you to play more carefully to avoid defeat. Upon entering a floor these can be used to instantly remove the seal. Completing the floor has the same effect, however. Floors in Dark Chronicle often contain minor objects such as crates, rocks and vases. These can be picked up by either Max or Monica, by blocking and then pressing next to such an object. Pressing again will throw the object, causing it to break.
If locked on the item can be thrown at an enemy, which will temporarily stun it and inflict some damage. They often contain recovery items , crafting materials , crystals or powders upon destruction.
The Ridepod can also kick them open if it has a bipedal leg part equipped. Medals are a type of currency in Dark Chronicle. They are acquired by completing certain conditions specific to each standard dungeon floor.
Medals are stored in the Medal Holder inventory item and can be exchanged for unique clothing from Need 's Medal Exchange. Standard floors will by default have three options available, and sometimes four, the first of which is always a Time Limit. Time limits conclude when the player has defeated all enemies and exited the floor, which is noticeably difficult in the earlier dungeons such as the Underground Water Channel and is considerably hampered by the existence of Mimics, forcing the player character to open chests until they have been found.
Secondly are Spheda and Fishing , with the former appearing on almost all floors, and the latter only on those were a fish can be caught.
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